T-Mobile 2012 Spring Secondary and Center Island/No Sound

Posted by – May 3, 2012

I spent about a month producing this piece for T-Mobile. I modeled the phone, speakers, and did all the animation. Rendered using Mental Ray. The textures on the phone are actually pictures taken of the prototype. I seamed them all the together in max. Wong Doody did all the post production. It was a lot of fun creating the animation. This will be broadcast nation wide at all the T-Mobile stores.

T-Mobile 2012 Spring Secondary/No Sound from coleman smith on Vimeo.

T-Mobile Spring 2012-Center Island/No Sound from coleman smith on Vimeo.

Carly and Ducati Model

Posted by – May 3, 2012

Here some images I created for the T-Mobile Carly/Ducati campaign. The Ducati was purchased on Turbosquid. I created the Carly model in Poser 7 then imported it into max 2012. I then unwrapped and textured the models. I used the new iRay rendering engine in max for rendering. Works great with the new CUDA cards from NVIDIA. I just installed a new NVIDIA GeForce GTX 580 card in my BOXX workstation. It’s bad ass.

T-Mobile-2012-Spring Primary/No Sound

Posted by – May 3, 2012

For this project I had the opportunity to create a 3D version of Carly and the Ducati motorcycle. I used the 3D model for storyboards and the video below. All the 3D was created in 3D Studio Max 2012. Wong Doody did the post production work for the piece.

T-Mobile-2012-Spring Primary/No Sound from coleman smith on Vimeo.

High Divide

Posted by – January 24, 2012

Check out my newest short film High Divide. Run-time: 11 min

T-Mobile Fall Primary

Posted by – January 24, 2012

I created all the 3d for this piece. No Audio. For nationwide in store display.

T-Mobile Fall Secondary

Posted by – January 24, 2012

I created all the 3d for this piece. No Audio. For nationwide in store display.

T-Mobile Winter Primary

Posted by – January 24, 2012

I created all the 3d for this piece. No Audio. For nationwide in store display.

T-Mobile Winter Secondary

Posted by – January 24, 2012

I created all the 3d for this piece. No Audio. For nationwide in store display.

Primo Animation V2

Posted by – January 24, 2012

Animation I created for the Primo Flavorstation 100. No Audio

Primo Animation V1

Posted by – January 24, 2012

Animation I created for the Primo Flavorstation 100. No Audio

Elos Animation

Posted by – January 24, 2012

This is a animation I created for the Elos hair removal system.

North Cascade Moto Ride 2011

Posted by – June 7, 2011

Me and my friend Chris Turner road our motorcycles around the North Cascade loop for three days. In total we road 642 miles. We spent most of the time riding our bikes and exploring the great mountains of the Northwest. Runtime: 12 min

Supermoon Seattle

Posted by – March 21, 2011

I recently made this short film on the Supermoon in Seattle. It was beautiful site to see. Enjoy!

2010 Demo Reel

Posted by – November 4, 2010

I recently updated my demo reel with some new work from Smith and Tinker. Enjoy, Coleman

Nanovor Evolution Game Trailer

Posted by – October 20, 2010

Recently I produced this game trailer Nanovor Evolution for Smith and Tinker. We released a new version of the game so we wanted to highlight some the new charaters and UI. I did all the 3D animation, Lighting, FX, and Rendering for the piece. Anton Bogaty did all the 2d animation and Post Production work.

Overworld Models

Posted by – October 15, 2010

I recently built and unwrapped some new environments for Nanovor Evolution. These were to go into the game before the company shut there doors. Anton Bogaty did the texturing.




Nanovor 3D Packaging

Posted by – October 9, 2010

I made some 3d packaging for the marketing department. This was mainly to see how the Nanovor toy line would look in package form. Cathy Brigg did all the art for the packaging.



Nanovor Print Ads

Posted by – October 9, 2010

I setup and rendered these character pieces for a nation wide print campaign. We used them for trade shows and game promos. Shane Small did all the Photoshop work for the ads. Used Mental Ray for rendering.





Nanovor Evolution TV Spot

Posted by – October 9, 2010

A coworker and I worked on this quick TV spot for Nanovor Evolution. I produced all the 3d animation for the piece. I really enjoyed animating the Battle Kraken zapping Dread Jaw at the end of the video. All the 3D assets are rendered using Mental Ray.

Pfizer Chantix Animation

Posted by – July 23, 2010

“No Sound” This is a clip from an animation that I worked on for Pfizer. My good buddy Chris Scalici did the post production work.

Pfizer Chantix Small from coleman smith on Vimeo.

Retinopathy Animation

Posted by – July 23, 2010

I produced this animation while working 3FX in Philadelphia. I used 3D Studio Max for modeling and animation. I created the blood burst using RealFlow.

Retinopathy from coleman smith on Vimeo.

Kimberly Clark Integuseal

Posted by – July 23, 2010

The Integuseal animation was very challenging. It required some complicated animation. A hand animation with a product and 3D Liquid. I used 3D Studio Max for the modeling and animation and Realflow to for all the water effects. I won two awards for this animation.

Kimberly-Clark Small from coleman smith on Vimeo.

Drug Eluting Stent Animation

Posted by – July 23, 2010

Just a cool little stint animation I made while at Argosy Medical.

Stint Animation Small from coleman smith on Vimeo.

Process of Phonation

Posted by – July 23, 2010

This was an animation I did while working at Argosy Medical. It’s nothing special but for some reason I like it.

Process of Phonation Small from coleman smith on Vimeo.

First Shoot, Canon Vixia HF S10

Posted by – March 21, 2010

I recently purchased a Canon Vixia HF S10 for filming. This is some of my first footage shot with HF S10. It’s quite an amazing little camera. Small, powerful, and light.

Elliott Bay Vixia HF S10 from coleman smith on Vimeo.

Slow Motion Test, Canon Vixia HF S10

Posted by – March 21, 2010

This is a slow motion test that I created using my new Canon Vixia HF S10.

Canon Vixia HF S10 Slow Motion Settings from coleman smith on Vimeo.

BackJoy Animation

Posted by – March 13, 2010

I completed this animation back in 2009. Its kind of cheasy but it looks cool. Overall it was a difficult animation to complete. I had to skin a body, a muscle system, and a skeleton to one rig for animation. I then rendered each one seperatly and comped them in After Effects. I was very pleased with the end results and the client was happy too.

Hunter Air Purifier Animation

Posted by – March 13, 2010

Hunter the fan company needed an animation to showcase their new top of the line air purifier. The goal was to show how the air purifier can destroy airborne bacteria, mold, and even dust mites. The challenge with this animation was the amount of particles I had to create. I think there was over 10000 particles. I turned out pretty well and the Hunter company was very pleased.

Pill Animation

Posted by – March 13, 2010

This was an animation I did while working at Argosy Medical. The water in the animation is actually a box being pushed through an FFD or a Lattice. The box was then turbo smoothed to smooth out the edges. I hand animated the pill bobbing up in down on the surface of the box. I then applied Mental Ray materials to create the look of water and the esophagus.

Palms Casino Animation for The History Channel

Posted by – January 24, 2010

While working at Argosy Medical I was assigned a project for The History Channel. They needed an animation of the Palms Casino building being built from the ground up for a TV show called Super Tools.  I had a week to create the animation and I was supplied with only one image. It was tricky becuase I had to create the building from nothing. It was a very stressful week.

Season 2 Teaser Trailer

Posted by – November 3, 2009

I had three days to complete this trailer. I found the picture frame, clock, knight, stairs, and chandelier for free at Turbosquid. I added a noise controller to the camera and chandelier to create secondary movement. I used Mental Ray for the lighting and rendering. Anton Bogaty did the intro of the house and the end sequence. Turn your speakers on for this one.

Argosy Experimental Animations

Posted by – November 1, 2009

During a slow period at Argosy Medical I got to create three animations of my choosing. I decide to do a dust mite, gymnast, and a birth animation. Each animation had it’s own complexity’s and was very challenging. I had about a month to complete the animations.

The rig for the birth animation was very complex. I used 3d max bones and Ik for the body and spline ik for the umbilical cord. The hardest part was animating the Uterus. That is the pink sack around the baby. I hand animated every vertex moving over the baby’s body.

The bed bug animation was a lot of fun to work on. I used a mix of ZBrush and Max for modeling and texturing. I then built a custom rig in max for the bed bug and duplicated the rig for animation.

The gymnast animation had some pretty complex rigging. I skinned three meshes to a Character Studio rig. I then rendered each one mesh separately then composited them in Adobe After Effects. I then animated the alpha channels in AE to fade in and out the skin, muscle, and bone. If you scrub through the animation you can see the different layers.

Nike Aerow 90 Soccer Ball Animation

Posted by – October 31, 2009

In 2007 I was offered a contract position with Nike. They wanted me to produce an animation showcasing their new top of the line soccer ball called the Aerow 90. On release they changed the name to Total 90 Omni. Nike provided a CAD model of the ball and a texture map. In production I created several versions of the ball for the close ups, fly in, sweet spots, layers, and spin. The soccer dude on the field was a model from Nike that I rigged up for a simple turn animation. I pulled everything into After Effects CS3 for post production. I didn’t care much for the music but Nike liked it. My favorite part of the animation was the layers peeling back from within. I used Mental Ray for all the texturing and lighting. It was a challenging and fun project to work on and it also looks good in my portfolio.

X-Wing Fighter Prop from Star Wars: A New Hope

Posted by – October 22, 2009

A buddy of mine at Smith and Tinker collects movie props and he just purchased a piece of the X-Wing Fighter in Star Wars: A New Hope. This piece was from the end scene when the X-Wing was blasted away by Darth Vader in the Deathstar equatorial trench. Star Wars props are very rare and very cool to see in person.

X-Wing Fighter Wing Detail

X-Wing Fighter Wing Case

Viral Intro Animation

Posted by – October 21, 2009

A couple months ago I produced this intro animation at Smith and Tinker. We built the 3d models in-house except the the blue circuit environment. I setup the camera to fly into the Logovor eye and then into the circuit environment. I broke up the animation into three separate movies and then added post effects in After Effects. I used Mental Ray materials and lighting for the whole animation. Production time was about three days.

Nanovor Episode 15

Posted by – October 20, 2009

This is some of  the newest animated work from my current employer Smith and Tinker. I did all the 3D animation in the episode.  The 2d animation and post production work was done by my talented coworkers Anton Bogaty, Dustin Haynes, and Chris Rogers.