I recently created a hair clip animation for the Conair corporation. I rarely do hair animation and the hair tools in 3D Studio Max are pretty complex and kind of crappy. So I used poser to create the hair and body. The hair is actuality textured geometry that I manipulated using FFD’s.
The hair clip was a fairly simple model but the rig was a little tricky to create. I built a bones rig for the clip and applied stretchy bones to the mid section. This would give the mid section a rubber band effect so the hair clip would stretch around the hair. Animating the clip to the hair was a little tricky, but I got to work. Pretty happy with the overall results.
I had two weeks to create this animation for a client. It was crazy! I purchased the crew on turbosquid. The models where already rigged in character studio. So that saved some rigging time. I didn’t have time to make it look fancy so I set up some basic lighting and rendered the animation using scanline rendering engine in 3dsmax. I then hand animated all the characters and the ropes. I used After Effects for the post production.
I just finished this animation for a client called Backjoy . It was a little complex to create. I had to build a pillow with several layers and that would conform to a head as it moved about the pillow. I created the blue body in poser and rigged the body to a max rig. I also attached a 3d spine, artery’s, and veins to the rig. I then had to hand animate the head and then pillow with a FFD mod. I used After Effects for all the post production.
Back in December of 2012 I created this animation production for Varilite cushions. This took about three months to produce. It was a huge project to complete and a great learning experience. I shot all the video using my HD Canon camera. All the 3D animation was created in 3D Studio Max 2012. Post production was done with After Effects.
This animation set was for a nationwide T-Mobile Spring campaign. We purchased the phones at Turbosquid and I setup and animated the devices using 3D Studio Max 2012. I created the screen animation in After Effects, then animated the pen over the top of the display. WDCW did all the post production effects.
This animation was for a nationwide T-Mobile Spring campaign. I worked on all the 3D for the animation. We purchased the phones at Turbosquid and I setup and animated the devices. I also built and animated the dandelion and the feathers. WDCW did all the 2D animation and post production.
In November of 2012 I was offered the opportunity to create the art for the t-mobile holiday campaign. They wanted me to create a landscape of silver cubes. Pretty simple idea but it took a month to create. It was exciting to work on and see in person at the t-mobile store.
Back in June 2012 I created this piece for T-Mobile of the Galaxy S III. They provided the model of the Galaxy S III for the animation. I was tasked with texturing, rigging, and animation of the device. WDCW worked on the post production of the piece.
I spent about a month producing this piece for T-Mobile. I modeled the phone, speakers, and did all the animation. Rendered using Mental Ray. The textures on the phone are actually pictures taken of the prototype. I seamed them all the together in max. Wong Doody did all the post production. It was a lot of fun creating the animation. This will be broadcast nation wide at all the T-Mobile stores.
Here some images I created for the T-Mobile Carly/Ducati campaign. The Ducati was purchased on Turbosquid. I created the Carly model in Poser 7 then imported it into max 2012. I then unwrapped and textured the models. I used the new iRay rendering engine in max for rendering. Works great with the new CUDA cards from NVIDIA. I just installed a new NVIDIA GeForce GTX 580 card in my BOXX workstation. It’s bad ass.
For this project I had the opportunity to create a 3D version of Carly and the Ducati motorcycle. I used the 3D model for storyboards and the video below. All the 3D was created in 3D Studio Max 2012. Wong Doody did the post production work for the piece.
Me and my friend Chris Turner road our motorcycles around the North Cascade loop for three days. In total we road 642 miles. We spent most of the time riding our bikes and exploring the great mountains of the Northwest. Runtime: 12 min
Recently I produced this game trailer Nanovor Evolution for Smith and Tinker. We released a new version of the game so we wanted to highlight some the new charaters and UI. I did all the 3D animation, Lighting, FX, and Rendering for the piece. Anton Bogaty did all the 2d animation and Post Production work.
I setup and rendered these character pieces for a nation wide print campaign. We used them for trade shows and game promos. Shane Small did all the Photoshop work for the ads. Used Mental Ray for rendering.
A coworker and I worked on this quick TV spot for Nanovor Evolution. I produced all the 3d animation for the piece. I really enjoyed animating the Battle Kraken zapping Dread Jaw at the end of the video. All the 3D assets are rendered using Mental Ray.