I recently updated my demo reel with some new work from Smith and Tinker. Enjoy, Coleman
Recently I produced this game trailer Nanovor Evolution for Smith and Tinker. We released a new version of the game so we wanted to highlight some the new charaters and UI. I did all the 3D animation, Lighting, FX, and Rendering for the piece. Anton Bogaty did all the 2d animation and Post Production work.
A coworker and I worked on this quick TV spot for Nanovor Evolution. I produced all the 3d animation for the piece. I really enjoyed animating the Battle Kraken zapping Dread Jaw at the end of the video. All the 3D assets are rendered using Mental Ray.
I had three days to complete this trailer. I found the picture frame, clock, knight, stairs, and chandelier for free at Turbosquid. I added a noise controller to the camera and chandelier to create secondary movement. I used Mental Ray for the lighting and rendering. Anton Bogaty did the intro of the house and the end sequence. Turn your speakers on for this one.
A couple months ago I produced this intro animation at Smith and Tinker. We built the 3d models in-house except the the blue circuit environment. I setup the camera to fly into the Logovor eye and then into the circuit environment. I broke up the animation into three separate movies and then added post effects in After Effects. I used Mental Ray materials and lighting for the whole animation. Production time was about three days.
This is some of the newest animated work from my current employer Smith and Tinker. I did all the 3D animation in the episode. The 2d animation and post production work was done by my talented coworkers Anton Bogaty, Dustin Haynes, and Chris Rogers.