I recently updated my demo reel with some new work from Smith and Tinker. Enjoy, Coleman
I recently updated my demo reel with some new work from Smith and Tinker. Enjoy, Coleman
“No Sound” This is a clip from an animation that I worked on for Pfizer. My good buddy Chris Scalici did the post production work.
Pfizer Chantix Small from coleman smith on Vimeo.
I produced this animation while working 3FX in Philadelphia. I used 3D Studio Max for modeling and animation. I created the blood burst using RealFlow.
Retinopathy from coleman smith on Vimeo.
The Integuseal animation was very challenging. It required some complicated animation. A hand animation with a product and 3D Liquid. I used 3D Studio Max for the modeling and animation and Realflow to for all the water effects. I won two awards for this animation.
Kimberly-Clark Small from coleman smith on Vimeo.
Just a cool little stint animation I made while at Argosy Medical.
Stint Animation Small from coleman smith on Vimeo.
This was an animation I did while working at Argosy Medical. It’s nothing special but for some reason I like it.
Process of Phonation Small from coleman smith on Vimeo.
This was an animation I did while working at Argosy Medical. The water in the animation is actually a box being pushed through an FFD or a Lattice. The box was then turbo smoothed to smooth out the edges. I hand animated the pill bobbing up in down on the surface of the box. I then applied Mental Ray materials to create the look of water and the esophagus.
During a slow period at Argosy Medical I got to create three animations of my choosing. I decide to do a dust mite, gymnast, and a birth animation. Each animation had it’s own complexity’s and was very challenging. I had about a month to complete the animations.
The rig for the birth animation was very complex. I used 3d max bones and Ik for the body and spline ik for the umbilical cord. The hardest part was animating the Uterus. That is the pink sack around the baby. I hand animated every vertex moving over the baby’s body.
The bed bug animation was a lot of fun to work on. I used a mix of ZBrush and Max for modeling and texturing. I then built a custom rig in max for the bed bug and duplicated the rig for animation.
The gymnast animation had some pretty complex rigging. I skinned three meshes to a Character Studio rig. I then rendered each one mesh separately then composited them in Adobe After Effects. I then animated the alpha channels in AE to fade in and out the skin, muscle, and bone. If you scrub through the animation you can see the different layers.