“No Sound” This is a clip from an animation that I worked on for Pfizer. My good buddy Chris Scalici did the post production work.
Pfizer Chantix Small from coleman smith on Vimeo.
“No Sound” This is a clip from an animation that I worked on for Pfizer. My good buddy Chris Scalici did the post production work.
Pfizer Chantix Small from coleman smith on Vimeo.
I produced this animation while working 3FX in Philadelphia. I used 3D Studio Max for modeling and animation. I created the blood burst using RealFlow.
Retinopathy from coleman smith on Vimeo.
The Integuseal animation was very challenging. It required some complicated animation. A hand animation with a product and 3D Liquid. I used 3D Studio Max for the modeling and animation and Realflow to for all the water effects. I won two awards for this animation.
Kimberly-Clark Small from coleman smith on Vimeo.
Just a cool little stint animation I made while at Argosy Medical.
Stint Animation Small from coleman smith on Vimeo.
This was an animation I did while working at Argosy Medical. It’s nothing special but for some reason I like it.
Process of Phonation Small from coleman smith on Vimeo.
I completed this animation back in 2009. Its kind of cheasy but it looks cool. Overall it was a difficult animation to complete. I had to skin a body, a muscle system, and a skeleton to one rig for animation. I then rendered each one seperatly and comped them in After Effects. I was very pleased with the end results and the client was happy too.
Hunter the fan company needed an animation to showcase their new top of the line air purifier. The goal was to show how the air purifier can destroy airborne bacteria, mold, and even dust mites. The challenge with this animation was the amount of particles I had to create. I think there was over 10000 particles. I turned out pretty well and the Hunter company was very pleased.
This was an animation I did while working at Argosy Medical. The water in the animation is actually a box being pushed through an FFD or a Lattice. The box was then turbo smoothed to smooth out the edges. I hand animated the pill bobbing up in down on the surface of the box. I then applied Mental Ray materials to create the look of water and the esophagus.
While working at Argosy Medical I was assigned a project for The History Channel. They needed an animation of the Palms Casino building being built from the ground up for a TV show called Super Tools. I had a week to create the animation and I was supplied with only one image. It was tricky becuase I had to create the building from nothing. It was a very stressful week.
During a slow period at Argosy Medical I got to create three animations of my choosing. I decide to do a dust mite, gymnast, and a birth animation. Each animation had it’s own complexity’s and was very challenging. I had about a month to complete the animations.
The rig for the birth animation was very complex. I used 3d max bones and Ik for the body and spline ik for the umbilical cord. The hardest part was animating the Uterus. That is the pink sack around the baby. I hand animated every vertex moving over the baby’s body.
The dust mite animation was a lot of fun to work on. I used a mix of ZBrush and Max for modeling and texturing. I then built a custom rig in max for the dust mite and duplicated the rig for animation.
The gymnast animation had some pretty complex rigging. I skinned three meshes to a Character Studio rig. I then rendered each one mesh separately then composited them in Adobe After Effects. I then animated the alpha channels in AE to fade in and out the skin, muscle, and bone. If you scrub through the animation you can see the different layers.