Posted by – June 28, 2013
I recently created a hair clip animation for the Conair corporation. I rarely do hair animation and the hair tools in 3D Studio Max are pretty complex and kind of crappy. So I used poser to create the hair and body. The hair is actuality textured geometry that I manipulated using FFD’s.
The hair clip was a fairly simple model but the rig was a little tricky to create. I built a bones rig for the clip and applied stretchy bones to the mid section. This would give the mid section a rubber band effect so the hair clip would stretch around the hair. Animating the clip to the hair was a little tricky, but I got to work. Pretty happy with the overall results.
I had two weeks to create this animation for a client. It was crazy! I purchased the crew on turbosquid. The models where already rigged in character studio. So that saved some rigging time. I didn’t have time to make it look fancy so I set up some basic lighting and rendered the animation using scanline rendering engine in 3dsmax. I then hand animated all the characters and the ropes. I used After Effects for the post production.
I just finished this animation for a client called Backjoy . It was a little complex to create. I had to build a pillow with several layers and that would conform to a head as it moved about the pillow. I created the blue body in poser and rigged the body to a max rig. I also attached a 3d spine, artery’s, and veins to the rig. I then had to hand animate the head and then pillow with a FFD mod. I used After Effects for all the post production.
Back in December of 2012 I created this animation production for Varilite cushions. This took about three months to produce. It was a huge project to complete and a great learning experience. I shot all the video using my HD Canon camera. All the 3D animation was created in 3D Studio Max 2012. Post production was done with After Effects.